CLAIM REINFORCEMENTS: MAPS
CLAIM REINFORCEMENTS: MAPS

OBJECTIVE OF CLAIM REINFORCEMENT MAPS: Capture the majority of at least three factions to win the game
NUMBER OF PLAYERS: 2 – 4 players
CONTENTS: 58 cards
TYPE OF GAME: Trick Taking Card Game
AUDIENCE: Ages 10+
INTRODUCTION OF CLAIM REINFORCEMENTS: MAPS
Claim is a trick taking card game for two players. The base gameplay is inspired by German Whist, but the use of factions and special powers really make Claim something special.
The Maps expansion includes three new factions: Phoenix, Unicorns, and Basilisks. There are also Location cards included in this pack. Activated Locations have an effect on gameplay.
CONTENTS
The Maps expansion includes 18 Location cards. There are two types of Locations: Settings & Buildings. Settings will affect the cards themselves and the trick-play. Only one Setting will be activated per game. Building cards will affect the end of the game. Again, only one Building will be activated during the game.
There are 10 Phoenix faction cards and 10 Fire Phoenix cards. The Fire Phoenix cards are shuffled and kept in a separate pile during the game, and their special power can be used during Phase 2.
There are also 10 Unicorn and 10 Basilisk faction cards.

FACTION POWERS
Each faction has a special ability that is activated at some point during the game.
PHOENIX
Shuffle the Phoenix faction into the deck for the game. Separately, shuffle the Phoenix Fire cards and place them face down off to the side. During Phase 2, If a player loses a Phoenix, they may draw a Phoenix Fire card from the stack and add it to their hand. This faction power will potentially cause one player to have more cards than the other. If this occurs, Phase 2 ends once a player is out of cards. Any remaining cards in hand are discarded and not scored. 스포츠토토사이트


UNICORNS
During Phase 2, captured Unicorns increase the value of the other factions in a player’s hand. Other Unicorn cards in the player’s hand are not changed. For example, if a player has captured two Unicorn cards, all other faction cards in their hand get 2 added to their rank. So a Gnome 3 would actually be a 5 during Phase 2.

BASILISKS
Only during Phase 2, Basilisks that are played second to the trick have the potential to help the player capture their opponent’s lead card. If the Basilisk is played second to the trick, AND it is the same value as the lead card (the value after any modifications), the player immediately takes the lead card and adds it to their Score Pile. That player ALSO wins the trick and adds their Basilisk to their Score Pile.
If the trick is led with a Basilisk, and the second card played matches the rank, nothing happens. A Basilisk’s power is only activated when it is played second to the trick.

LOCATIONS
There are two types of Locations: Buildings & Settings. Both should be shuffled separately and placed face down as their own piles. Before the beginning of the game, turn over the top card of each pile. Each card is activated and in place for the game. If players want, they can play with only a Building or a Setting.
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